![]() Evan Brooks, a United States military officer, gave the game five stars out of five. In the February 1990 edition of Computer Gaming World, M. Sales of Harpoon surpassed 80,000 copies by 1993. Another remake based on Harpoon Classic was released in 1997 titled Harpoon Classic '97. The original game was expanded with additional releases including Harpoon BattleSet 2: North Atlantic Convoys (1989), Harpoon Battleset 3: The MED Conflict (1991), Harpoon BattleSet 4: Indian Ocean / Persian Gulf (1991), and Harpoon Designers' Series: BattleSet Enhancer (1992).Ī remake was released in 1994 titled Harpoon Classic. SEATAG was developed into a true tactical training game called NAVTAG that ran on three networked microcomputers for the Red Side, Blue Side, and Game Control.įormer naval officer and future author Larry Bond's exposure to this system in 1980 while on active duty led to the eventual development of Harpoon. It was available in both classified and unclassified versions. In the late 1970s, a manual wargame called SEATAG was introduced by the United States Navy for exploring tactical options. Clancy used the simulation to test the naval battles for Red Storm Rising, which he co-authored with Bond. The game includes a user's guide with an appendix on superpower politics and maritime strategies in modern warfare, a Harpoon Tactical Guide by Larry Bond, and a booklet by author Tom Clancy that deals with Russian destroyers. There are no preset battle algorithms that dictate combat outcomes, and no play balance between sides. Harpoon is a naval simulator that uses data reflecting real-world equipment and weaponry, based on a miniatures wargame. The game mainly focuses on combat in the GIUK Gap. The player is the commander of either NATO or Soviet forces, commanding ships and aircraft, selecting from over 100 different weapon systems, and taking responsibility for judgment calls. It was ported to the Amiga and Macintosh. This was the first game in the Harpoon series. The player with the most points is the winner."Please look the photos over carefully.Sold as is.Harpoon is a computer wargame published by Three-Sixty Pacific in 1989 for DOS. The last whale brought into play is white and it is worth two points. The whale boat must be moved back into the factory boat and another whale is brought into play. When the whale boat and the whale are on the same space, the whale has been harpooned and the player scores a point for killing the whale. Whale boats have their own spinner and they move slower that do the factory ships. A player must separate the whale boat from the factory ship when the whale and the factory ship are in the same quadrant. ![]() ![]() If spinner points to a picture of a whale, then the whale moves according the number on its spinner. Players, in turn, move their factory ships according to the number indicated on the spinner. ![]() One of the whales is placed on one the four spaces in the center of the gameboard. ![]() Each player places one’s own factory ship at an individual start space at the edge of one’s own quadrant. The players start with a small whale boat that is placed inside an individual’s factory ship. Here is a rare 1955 copy of, "Harpoon: The Real Whale Hunt Game," board game.There are no instructions, but it otherwise looks complete:3x black whales,1x white whales (+ 1 plastic stand),4x big boats in red, black, yellow, white,4x small boats in red, black, yellow, white,6x cardboard pieces (look like pizza slices),2x spinners,game board,and box.These are instructions obtained from :"The game board is a thirty-six by thirty-six grid that represents a large body of water. ![]()
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